Monday, 15 July 2019

Unit Showcase - The Thing in the Woods (Lykanis)

Shadow Stalker heard the mournful howling echoing across the the hills. His keen eyes twitching at the sound, he turned his head to establish a direction. Over the castle walls, across the fen, and into the woods. The moon was sitting low and heavy on the dark horizon, nearly full and glowing with a pale iridescence. The perfect night for a run.

Saturday, 15 December 2018

Mighty Kingdoms - Mighty Empires for Kings of War - Part 2

Part 1, the lead-up to this entry, can be found here.

Mantica was on the edge of the abyss. The surging of evil spewed forth untold horror upon the lands, and was defeated only through a mighty alliance of the neutral and good races. Channelling immense sorceries, a great thaw was thrust upon the world again, flooding the abyss and stemming the tide of evil. Balance was restored yet again.

There were repercussions from this, however, not immediately obvious at first. New lands not seen since the time before Winter's grip were now exposed, preserved through the ages by the unnatural magical cold. Far to the north and east of Mantica an undead outpost of the Ahmunites shook off the residual icicles, shuddering into motion again. The current southern Empire of Dust sent a fleet to meet up with their long lost brethren, while many other factions of Mantica raced up to colonise the newly surfaced fertile lands.

In the centre of this region a Kingdom of Men even defrosted, transported from another realm entirely, snap frozen in time, now rising up to conquer a new world - the men of Solland.

The peninsula at the top right in the little green box is where we imagined the campaign took place.

Monday, 14 May 2018

Mighty Kingdoms - Mighty Empires for Kings of War - a kid's dream 25-odd years in the making

As a child in the late 80s into the early 90s I wanted what all cool kids wanted: world conquest. When Mighty Empires got released (the original cardboard tile edition) I jumped on the opportunity. I can not recall whether there was parental nagging or personal saving (via pocket money from parental nagging...), but I scored myself a copy of this great, huge boxed set with a million possibilities inside. My friends and I never really played a full campaign through with miniatures, as the time required meant it inevitably ended up getting packed away before it was done, although we did get a few games in playing it as a board game.

While not all of my miniatures made the trip from the past to the present, presumably being sucked into the warp of chaos or something along the way, my Mighty Empires boxed set did happily come through, and in quite good condition. And now that I had a regular gaming group (albeit for Kings of War, not Warhammer) the idea of playing a Kings of War campaign across a hexy world started to nag at the back of my mind.

Friday, 2 February 2018

Transporting my army

So you've seen those GW cases and you want something nice and solid to keep your army safe. But then you see the prices for new ones, and notice all the second hand ones have one clasp broken for some reason, and you think, "There's got to be a better way!". Well, there is!* 

(* for some values of "better". There will be effort involved.)

Monday, 11 December 2017

Unit showcase - Liche Queen on Undead Unicorn

Kyteler the Tired was an old witch, of a line of old witches. But not the evil, cavorting with demons stereotype. Her mother had taken up residence in an abandoned woodsman's hut when Kyteler was just a babe, and raised her in isolation from the world around her.

She knew the forest she grew up in as the Black Heart Forest, and her mother taught her never to go too deep into it lest she become lost. The edges of the forest were safe, though, wrapped as she was in the charms and wards of her mother's craft. No spirit or devil in those parts were any match for her.

Sunday, 20 August 2017

Unit showcase - Cursed Pharaoh

In life, Akran was a great student and even greater teacher. His keen intellect and voracious appetite for study had seen him accrue a wealth of information from all the various sub-schools of necromancy taught across the Ahmunite empire. Of course the assessment of his ability was his own, but his charisma and penchant for self promotion had others believing in his greatness. He was quite sought after for his special lecture series in the elitist of dark magic covens. For a fee, of course. Akran the Bright was the title spread across the flyers advertising his engagements, and he lived his life shining in the comforts that fame and wealth bring. Mannerisms and raiment he borrowed from the noble classes, and presented himself as a sort of pseudo pharaoh: regal and glowing.

Friday, 3 February 2017

Balancing Kings of War

Whenever the topic of balance comes up in Facebook's Kings of War Fanatics group, the general consensus is that Kings of War is actually fairly well balanced. No one really claims it is perfectly balanced, and very few people claim that it is broken.

But what do people mean by this? Everyone probably has slightly different definitions, but for me a system is balanced when the power curve relative to the points costs is fairly consistent. That is, if you plot power against points, you will get the units clustered fairly close to a line. This line might be a straight line, or a curve, or a wiggle, but the units tend to stick fairly close to it.

Thursday, 29 December 2016

The Progress of 2016 - a summary of my army collecting and painting efforts

For 2016 I had set out to collect, assemble, and paint one of every unit entry listing for the Undead list in the Kings of War rulebook. Once that was done, I felt I was free to move on to refreshing my ancient Orc and Goblin collection for use in Kings of War, too.

So how did I do with the Undead? Read on, dear friend, read on.....

Monday, 12 December 2016

Korgaan's Fury

Korgaan's favoured sons ranked up, their weapons glinting in the frosty early morning sunlight. While winter, the day looked to be clear and bright, and the faint puffs of condensation from their breath wafting out of their helmets gave them the look of infernal beasts. A not unfitting appearance.

They weren't here for the Vampire and his territory. They were instead a raiding force, scouting ahead of their main forces, looking for signs of the abyss, to once more plot a Reckoning. To find out if, indeed, the Wicked Ones needed to be Reckoned with. Yet scouting forward they decided that a certain patch of land, the abandoned ruins of a barely settled village, would make a good staging point. But this village was within the Vampire Lord's domain, and no such stake to his kingdom would he allow.

Monday, 17 October 2016

Obsidian Doom

The reach of the abyss grew longer and harsher as the aura of the blessed touch faded from the town of Angelfall over the centuries. Once more it was the dwarves that marched, bringing their obsidian creations with them to bring wrack and ruin to all in their path. Still sore from his previous encounter with the twisted reflections of the proud dwarf nations, the Vampire Lord leapt at the opportunity to bring them low. A different general lead this horde, but the destruction of his troops would be no less sweet.

Sunday, 16 October 2016

Unit showcase - Lykanis

Shadow Stalker. Pack alpha. Leader of the hunt. Bravest of the tribe. Proudest of the forest's keepers. He and his people had lived in the forests near the abyss for many, many winters, tracking the unnatural and keeping Nature's sacred places clean of abyssal infection.

In recent years, however, the abyssal presence grew too strong, pushing his tribe and Nature's other protectors back and forcing them to find other homes. Shadow Stalker and his pack fought a rear guard, helping the others escape, and losing many in the process. Distraught at the losses his tribe was suffering and angry at himself for being unable to protect more of them, by the time they were clear the pack was reduced to four. Abandoning the rest of Nature's cohort in shame, Shadow Stalker settled his pack in a new forest nestled around the base of some mountains. There they stayed for a few seasons, making a small home. Unnatural things occasionally wandered by; not abyssal, but deathly. Human corpses walking in the night. Pale purple humans with black eyes and rotten breath skittering to and fro. The tribe was small, but strong, and was easily able to dispatch those infrequent interlopers.

Friday, 16 September 2016

Confronting the Sylvan Vanguard

The abyss had been rumbling for some time, and its foul emanations could be felt within the Vampire Lord's castle, if one had particular sensitivities. The Vampire Lord's senses were keener than most, on both the natural and supernatural spectrums. He had no trouble noticing. What menace might lurch forth though he cared not. His domain was his own, and peril was all any interloper would find.

The Sylvan Kindred, however, did not recognise the Vampire Lord's territory. Their mages, too, had sensed the murmurings of the abyss, and an army had been gathered. Sent forth from their arboreal home to settle in the outskirts of the forests towards the abyss, it would form a forward outpost to provide early warning and defence against whatever spewed forth from the rift. Those outskirts were perhaps too far afield from the true heart of the forest of Galahir, and the Vampire Lord called it his own. Seeing a force move into his realm was not welcome, and he summoned some of his greatest servants, loosing them upon the enemy to reinforce his claim on the forest clearing.

Wednesday, 13 July 2016

Ancient Markers of the Dead

Back in the earliest days of Mantica the religions known today were merely crude deferences to the unknown powers. Yet even still, those ancient tribes revered the dead, and sought to honour the passing of their mighty fallen. As civilisations grew so too did the sophistication of their burial rites, yet ever present was a solemn acknowledgement that this life was not the end.

Necromancers today seek out these ancient markers of the dead, places where forgotten clans raised rough hewn monuments celebrating the feats of their heroes. The dark arts of meddling with the afterlife are full of convoluted rules and rituals, where with decades of study but a fraction of the discipline can be learned. Yet one thing all apprentice necromancers know: those ancient markers hold power, and that power can be taken.

Saturday, 4 June 2016

Unit showcase - Wraiths

Weak or strong, the Vampire Lord's enemies always fell in the end. And yet death was rarely where their misery stopped. Zombies and skeletons would be raised from their corpses, or their great heroes pulled forth from their graves as wights. Yet of those that fell, the ones with a greater will, a stronger mind, were most prized of all. The sorcerers, wizards and clerics of the defeated army could hold themselves in the monochrome expanse of the spirit realm for some time before fading to oblivion. It was these souls the Vampire Lord's necromancers sought, tearing them from that vast grey numbness and half back into the land of the living.


Monday, 25 April 2016

A Time of Reclamation

The Vampire Lord's domain could trace its origins to back before the God War. At first just a minor village with a watchful tower nearby, it grew over time to the small barony it is today. But in those intervening years the borders shifted and bent, flowing this way and that with the pressures from the surrounding nations.

One such intruding nation, long since collapsed upon itself, was Orcish. Many abandoned villages and ruins of this old kingdom lie scattered across the edges of the Vampire Lord's territory, ignored by all but wayward travellers looking for temporary shelter in their journeys. It was, after all, close to the mountains, and storms and squalls often descended from those peaks with little warning.