tag:blogger.com,1999:blog-8372395920213377772.post6939171511712283016..comments2023-03-17T22:57:18.720+11:00Comments on The Vampire's War Diaries: Balancing Kings of Warsalemhttp://www.blogger.com/profile/13548821916156740861noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8372395920213377772.post-88511430748155032262017-02-03T21:37:57.586+11:002017-02-03T21:37:57.586+11:00If you click the graph you get a big version of th...If you click the graph you get a big version of the graphic. :)<br /><br />Power is an abstract measure, so this chart was intended to show how I perceived the rules committee to approach balance, rather than absolutely plotting specific power values to units. You are correct that power is conditional (I touched on that in the description of why I used ovals instead of dots), so trying to get specific number would be futile. But if you are the rules committee, and you get a lot of feedback from the whole KoW community, you can get a feel for whether a unit is _likely_ to be too far above the line or not (one non-exhaustive example might be a unit turning up in a lot of lists that do well at tournaments, regardless of the rest of the list composition or opponents played). So I guess all I expect of the rules committee it to attempt to get most units to probably be in a narrow band around the line, in a general sense.salemhttps://www.blogger.com/profile/13548821916156740861noreply@blogger.comtag:blogger.com,1999:blog-8372395920213377772.post-68448674654731724142017-02-03T21:24:58.971+11:002017-02-03T21:24:58.971+11:00First of all: thanks for the insight.
As a scienti...First of all: thanks for the insight.<br />As a scientist I have some questions about this analysis: What is power? How do you measure it? Do you get a different plot if you define the power differently? (Also bigger fonts for the figure would be nice. :D)<br />I still think this is a wrong statistics because it includes the assumption that the powers of units are independent, but we all know that there are a lot of synergies in the game, meaning that the power is conditional. So perhaps somethings seems underpowered, but taking into account how you can play it with other units it will become more powered. I think it is a highly difficult task to get a handle on a fair system (I don't say KoW is not fair).Anonymousnoreply@blogger.com